12-31-2008, 09:33 AM
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#1 (permalink)
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| Paladin guides The Gotwarcraft Paladin Leveling Guide
Introduction
Paladin’s were amongst the slowest levelers in the game not that long ago, bringing up the rear in comparison to even other healing classes such as druids, priests, shamans, etc. However, with the change to experience gain combined with the increase questing experience, paladin leveling is not quite so painful..
As a leveling paladin you’ll excel in certain areas, but never straight up damage, that’s not our intended forte. Instead, you have to use your combination of abilities to fulfill a number of conditions, paladins are capable of soloing quest bosses that other classes find impossible, healing improves our survivability immensely, invulnerability shield, etc.
All in all I’d say that paladin’s were actually one of my more fun leveling experiences, read on.
2.0 – Talents
0/56/5
Alright, so this build has more than a few personal choices, but overall I found this, after many respec’s mind you, to be my favorite leveling choices and likely to be suitable for your journey to 70 and beyond, as well.
The first talent simply makes us more efficient, so it helps. Improved judgement means that you’ll also be expending even more mana if you really want to kill faster.
Deflection serves as our filler talent choice because improved blessing of might and improved seal of crusader are terrible at low levels. Also, continued increases of melee damage mitigation are quite worthy of a few talent points.
Seal of Command is an obvious choice, it serves as our defacto damage seal all the way to 70, unless you happen to be a blood elf, whereupon seal of blood would likely replace it at 64, and that’s a ways away. Seal of command’s damage output can be increased by judging crusader if you want.
Conviction is another great talent, bringing up our generally pathetic critical rate another few notches. A lot of what makes a paladin deadly is varying burst damage, seal of command procs are quite random at times, and criticals simply factor in to this quite naturally.
Pursuit of Justice is the first real disputable choice, if you really don’t want to get this I’d wager that crusade is a good alternative. At one point I always took pursuit of justice as while leveling, especially in hardcore questing, you more often than not end up running all over the place to turn in things and pick up continuations, pursuit of justice reduces that wasted time quite a bit overall. However, I now favor Crusade, as indicated in the new build
Also, it helps when running from either enemy players if you’re on a PvP server, like myself, or just attempting to escape random fights/being ambushed by monsters. Either way it’s your choice, I still recommend checking it out but it’s definitely not required.
Sanctified Retribution improves our damage while in retribution aura which is more often than not the aura of choice for leveling, more damage from the aura plus this 2% increase make it worthwhile.
Two-handed weapon specialization and Vengeance: these two increase our general damage output massively. With a reasonable critical rating you can keep a 3-proc vengeance running for hours at a time when questing and grinding, that’s a big increase of overall DPS.
Sanctified Wrath and Judgements of the wise are both potent increases to both party viability and solo capabilities, extremely useful and welcome to a retribution tree that was once rather pathetic to look at.
Fanaticism, apply everything I said above, just more-so. Dramatically increases our judgement critical rating, bringing it up to an extremely high chance of proccing vengeance when used as an opening strike, nothing much else to say.
Finally, Crusader Strike, the bread & butter of the retribution tree and a hefty DPS increase when factored into a standard damage rotation. This reduces dependency on random-chance/luck factors such as seal of command procs and so on.
10 - 14 Beneditction
15 - 17 Heart of the Crusader
18 - 19 Improved Judgements
20 - Seal of Command
21 - 25 Conviction
26 - 27 Improved Blessing of Might
28 - 29 Sanctified Seals (2/3)
30 - 32 Two-handed Weapon Specialization
33 - Sanctified Retribution
34 - Sanctified Seals (3/3)
35 - 37 Vengeance
38 - 39 Crusade (2/3)
40 - Repentance
41 - 42 The Art of War
43 - 44 Judgements of the Wise
45 - 49 Fanaticism
50 - Crusader Strike
51+ Branch out, make your own choices or finish the build
3.0 – Gear & Progression
Gearing a retribution paladin can be tough at times, at any given time you’ll have numerous priorities to consider such as whether increasing your mana pool for more seals/judgements is a better idea than just boosting strength, etc.
As far as overall greatest DPS and efficiency is concerned, I often tried to get a point or two of intelligence for every three or four points of strength, stamina took slightly less priority than intellect as well.
So, in the long run this lead my health pool to being perhaps slightly high if not even with my mana pool, which actually worked quite well in the long run. As you continue to level, our mana efficient heals make a high mana-pool essentially the equivalent of an increased health level, just make certain you get that heal off in time.
Critical rating and strength are both massively helpful stats to build up, critical directly increases our chances of procing vengeance and in doing so boosting our overall damage output by up to 15%, that’s very big.
Walk the fine line between too much damage and too much mana all the way to 70, it should serve you well.
4.0 – 1-80 Paladin Leveling Guide
Once you have the right build for your playstyle, consider a full blown Paladin leveling guide for your 1-80 blast. Zygor's Guide automates the whole thing, for any class, starting from any level. Pick your starting point and the guide automatically updates and advances as you complete quests, sets a waypoint arrow automatically, and includes the important quest info. You will probably never need to look at your quest log again, much less browse Thottbot.
Grab your copy here or read the review.
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12-31-2008, 09:34 AM
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#2 (permalink)
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| The Gotwarcraft Holy Paladin Class Guide
1.0 - The Holy Paladin
Holy paladins are probably the games most efficient healers and yet we have a measly two healing spells, three if you count holy shock but i'd rather not - It's something of a dissapointment.
Regardless, in both Flash of Light and Holy Light a well-geared paladin has the ability to heal almost indefinitely, MP5 and heal criticals refunding mana leaving you working hard to ever bring yourself to OOM.
With that said, a paladin is a single target healer, if you want to heal whole groups/raids at a time you'll need to look at shaman or priest.
This guide is simply intended to provide a general overview of Haly Paladin. For a far more detailed resource on the Paladin, including, basics, builds, PvP, raiding, tanking, etc., check out this killer Paladin Guide, here.
2.0 - Talent Builds
51/5/5
2.1 - Leveling Holy Build
41/11/9 Holy Leveling Build
10 - 14 Divine Strength
15 - 19 Spiritual Focus
20 - 22 Healing Light
23 - Aura Mastery
24 - Improved Lay on Hands
25 - 29 Illumination
30 - Divine Favor
31 - 33 Sanctified Light
34 - 35 Improved Blessing of Wisdom
36 - 39 Holy Power (4/5)
40 - Holy Shock
41 - Holy Power (5/5)
42 - 44 Light's Grace
45 - 49 Holy Guidance
50 - Divine Illumination
51+ Either continue to maximise the holy tree or pick up some protection/retribution talents for utility
3.0 - Holy PvP Build
41/20/0 Holy Paladin Arena/PvP Build
4.0 - Number Crunching
Intellect - 1 = 16.5 W/ Divine Intellect & 0.35 Spell Damage/Healing & 0.14% Crit
Spell Critical - 22 = 1%
Spell Haste - 15.76 = 1%
Spell Healing - 100 W/ Holy Light = +71 Healing, 100 W/ Flash of Light = +43, etc.
Spell Coefficients:
Holy Light - 71%
Flash of Light - 43%
Holy Shock - 43%
4.1 - Hit Rating, Crit, etc.
Defacto Priority:
MP5 - +Healing - Intellect = Spell Critical
What to shoot for when entering Karazhan & Heroics:
Mana Per 5 Seconds: 80
Spell Healing: 800
Mana: 7,000
What to shoot for when heading into 25-Raids:
Mana Per 5 Seconds: 100+ While casting
Spell Healing: 1400
Mana: 8,000
Spell Critical: 12%+
4.2 - Gems
Superior Quality:
Lustrous Star of Elune
Teardrop Living Ruby
Luminous Noble Topaz
Royal Nightseye
Insightful Earthstorm Diamond
4.3 Enchantments
Head: Glyph of Renewal/Glyph of Renewal
Shoulders: Aldor/Scryer Inscription
Back: Subtlety
Chest: Restore Mana
Wrist: Healing Power
Hands: Healing Power
Legs: Golden/Mystic
Feet: Vitality
Weapon: Healing Power
4.4 - Consumables
Major Mana Potion - Restores 1350 - 2250 Mana
Elixir of Healing Power - +50 Healing
Elixir of Major Mageblood - 16 Mana Per 5 Seconds
Flask of Might Restoration - 25 Mana Per 5 Seconds
Food:
Blackened Sporefish - 20 Stamina & 8 Mana Per 5 Seconds
5.0 - PvE Gear Guide
Note: As this is a PvE gear guide I'll only list the PvP rewards capable of being obtained via Honor, arena rewards are however viable alternatives to many pieces of gear.
Head:
[Justicebringer 3000 Specs] - Crafted
[Justicebringer 2000 Specs] - Crafted
[Helmet of the Steadfast Champion] - (50) Badges of Justice
[Gladiator's Ornamented Headcover] - PvP Reward
Neck:
[Vindicator's Pendant of Reprieve] - PvP Reward
[Natasha's Guardian Cord] - Quest Reward
[Necklace of Eternal Hope] - (25) Badges of Justice
[Sethekk Oracle's Focus] - Quest Reward
Shoulders:
[Gladiator's Ornamented Spaulders] - PvP Reward
[Justice Bearer's Pauldrons] - Heroic Hellfire Ramparts
[Spaulders of the Righteous] - Botanica
Back:
[Cloak of Swift Reprieve] - (60) Badges of Justice
[Lifegiving Cloak] - Crafted BoE
[Cloak of Swift Mending] - Normal Magister's Terrace
[White Remedy Cape] - Crafted BoE
Chest:
[Breastplate of Fierce Survival] - Heroic Magister's Terrace
[Ecclesiastical Cuirass] - (100) Badges of Justice
[Gladiator's Ornamented Chestguard] - PvP Reward
[Breastplate of Many Graces] - Shadow Laybrinth
Wrist:
[Vambraces of the Naaru] - (35) Badges of Justice
[Vindicator's Ornamented Bracers] - PvP Reward
[Blessed Bracers] - Crafted BoE
Hands:
[Handguards of the Templar] - (60) Badges of justice
[Gauntlets of Divine Blessings] - Normal Magister's Terrace
[Gladiator's Ornamented Gloves] - PvP Reward
Belt:
[Waistguard of Reparation] - (75) Badges of Justice
[Vindicator's Ornamented Belt] - PvP Reward
[Girdle of Many Blessings] - Heroic Slave Pens
Legs:
[High Justicar's Legplates] - (75) Badges of Justice
[Consortium Plated Legguards] - Quest Reward
[Gladiator's Ornamented Legplates] - Normal Magister's Terrace
Boots:
[Implacable Guardian Sabatons] - (60) Badges of Justice
[Greaves of the Penitent Knight] - Crafted BoE
[Vindicator's Ornamented Greaves] - PvP Reward
[The Master's Treads] - World Drop BoE
Rings:
[Anveena's Touch] - (60) Badges of Justice
[Kharmaa's Ring of Fate] - Normal Magister's Terrace
[Vindicator's Band of Salvation]- PvP Reward
[Ancestral Band] OR [Ring of Convalescence] - Reputation Reward
[Band of the Crystalline Void] - Heroic Mana-Tombs
[Celestial Jewel Ring] - Quest Reward
Trinkets:
[Oshu'gun Relic] - Quest Reward
[Shiffar's Nexus-Horn] - Arcatraz
[Essence of the Martyr] - Vendor(41 Badges of Justice)
[Scarab of the Infinite Cycle] - Drop(Black Morass)
[Lower City Prayerbook] - Reputation Reward
[Xi'ri's Gift] - Reputation Reward
Main-Hand:
[Gavel of Naaru Blessings] - (150) Badges of Justice
[Gladiator's Salvation]- PvP Reward
[Hand of Eternity] - Crafted
[Shockwave Truncheon] - Heroic Shadow Laybrinth
[The Ancient Scepter of Sue-Min] - World Drop BoE
[Gavel of Pure Light] - Reputation Reward
Shield:
[Light-Bearer's Faith Shield] - (33) Badges of Justice
[Stormshield of Renewal] - Heroic Underbog
[Crystal Pulse Shield] - BoE World Drop
[Silvermoon Crest Shield] - Shadow Laybrinth
Ranged:
[Blessed Book of Nagrand] - Quest Reward
[Libram of the Lightbringer] - Botanica
[Libram of Mending] - (20) Badges of Justice
1-80 Paladin Leveling Guide
Once you have your Paladin Plan, whether it's Holyor any other, the fastest way to get leveled is with an automated 1-80 Paladin leveling guide. Zygor's Guide is just that and is much like having a skilled partner helping you out every step of the way.
Every quest, along with the where to go and what to do is automatically updated along with a waypoint arrow. No more looking stuff up, just follow the arrow and level quickly. Heck, you might find yourself never looking at your quest log again.
__________________ http://www.mmorpgcastle.com/
MMORPG CASTLE ! MMORPG And Other Games Hacks, Tutorials, Guides, Videos.Photoshop and 3D modeling progams guides! Making money online tutorials!!
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12-31-2008, 09:35 AM
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#3 (permalink)
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Join Date: Dec 2008
Posts: 6,296
| The Gotwarcraft Protection Paladin Class Guide
Introduction
1.0 - The Protection Paladin
Protection paladin's represent the advent of variety in all manner of positions that started with burning crusade and was only more recently fleshed out to truly encompass the multitude of specialized builds throughout each talent tree.
Paladin's gained the massive increase of becoming viable tanks, a far cry from our previous status as dedicated heal-bots for the entire end-game. Heck, even retribution became viable, and that's a very large change from Pre-BC.
With Wrath of the Lich King the Retribution Paladin became even more worthwhile as a leveling/PvP build.
This guide is simply intended to provide a general overview of the Protection Paladin build. For a far more in-depth to all aspects of the Palading, check out the Killer Guides' Paladin Guide, here.
2.0 - Talent Builds
0/56/5
2.1 - Threat Rotation
Opener:
Seal of Righteousness - Avenger's Shield - Judgement - Consecrate - Holy Shield
Steady Threat:
Refresh Seal of Righteousness (Judge at one second remaining)
Maintain Holy Shield
Consecrate Rank 1 for mana intensive fights, otherwise rank 6
Judge Crusader for longer fights if you're the sole paladin or Wisdom if you need mana
2.2 - Leveling Protection Build
11/50/0
10 - 14 Redoubt
15 - 17 Precision
18 - 19 Toughness (2/5)
20 - Blessing of Kings
21 - 23 Shield Specialization
24 - 26 Toughness (5/5)
27 - 29 Improved Righteous Fury
30 - 34 Reckoning
35 - Blessing of Sanctuary
36 - 39 One-handed Weapon Specialization (4/5)
40 - Holy Shield
41 - 42 Sacred Duty
43 - One-handed Weapon Specialization (5/5)
44 - Improved Holy Shield (1/2)
45 - 49 Combat Expertise
50 - Avenger's Shield
3.0 Tankadin Abilities
A large part of what creates the paladin’s overall tanking capabilities is the sheer number of abilities in his arsenal, at any given time you can have holy shield going, mana returning via Spiritual Attunement/Heals, and be busting out a judgement on one of the targets.
With that in mind let’s cover the core abilities of a paladin tank:
Spiritual Attunement
This is an inherent/passive ability giving 8% of all healing received in the form of mana, this being a large part of how paladin tanks are capable of sustaining their mana pool for the extended duration required to defeat a boss.
Avenging Wrath
Avenging wrath is an awesome 3 minute cooldowns spell that increases all damage dealt by 30% for 20 seconds, this is great for massively boosting your starting threat levels from Holy Shield, Consecrate, Blessing of Sanctuary, etc.
Righteous Defense
Righteous defense is a slightly tweaked taunt ability, if acts on the same mechanics of bringing your threat to the exact level of the currently aggroed player, however this is useable from a range, allowing you to hold position and force the loose monsters to return to you as opposed to chasing them down.
Consecration
Consecration is one of our primary threat sources when dealing with mob packs, throw it down and watch the threat build as it ticks away, the only problem is that it’s something of a high mana cost spell – Fortunately it benefits enough to +spell damage to even this factor out.
Cleanse
Nothing better than a tank who can cleanse himself, it removes a lot of the hassle when healers are busy… healing, and you’re left to deal with the debuffs yourself.
Seals
Seals present yet another method of build threat, restoring mana, health, and numerous other effects that can all directly benefit both you, the tank, and the rest of the party as well – This enhances our utility dramatically.
Seal/Judgement of Righteousness
This seal comes in handy as a standard threat builder, if you’re looking for some quick aggro judge it everytime the cooldown’s up and this combined with the other abilities should guarantee you hold the mob. In more relaxed circumstances, judge when the seal has 1 second left to save mana.
Judgement of Justice
In this case the seal of justice is quite frankly much too worthless to talk about, instead it’s the judgement, as massive wipe-preventer in-fact. What this does is completely remove the mob’s fleeing feature, meaning that as long as it lasts the target will never run from combat thus preventing them from pulling additional mobs and wiping the group
On that note, this will be far more useful in random pick-up groups as opposed to organized guild teams.
Seal/Judgement of Light
This is probably the biggest example of group utility a paladin brings unless you happen to be mana-heavy DPSer’s whereupon wisdom might prevail. Either way, this provides steady health to you as a seal and a large amount of overall healing to the entire team/raid when judged.
One tip is to combine this by judging light on a given boss/mob to give Melee the added health regeneration while you personally use wisdom to gain a combined amount of health and mana.
Seal/Judgement of Wisdom
Much like light in that is can provide returns for either just you or the entire raid/team, either way it’s very useful for a mana-intensive tank like our class, use it early and often to prevent ever running out of mana at crucial moments.
Blessings
Blessings are another 1/4 of our utility, allowing us to yet again boost the entire party/raid while individually making it easier to tank for ourselves with either mana regeneration (Blessing of Wisdom) or reducing DPSer’s threat (Salvation.)
Blessing of Protection
This one’s a lifesaver in fights that go right to the edge, it allows you to temporarily save any crucial member of the party, generally a healer, and give yourself time to pull aggro while the protected player is still able to heal from within the ‘bubble.’
Blessing of Salvation
A straight up 30% reduction in the threat generated by a player, highly useful for all DPS but even more so melee such as Fury Warriors who are otherwise incapable of dropping threat, allowing them to go full-out for a longer period of time.
Blessing of Freedom
A simple reason for using this one, it destroys anything stopping you from picking up mobs running rampant through the group, a major deficiency of the warrior tank without a proper trinket/root breaker.
Auras
This is the last piece of the puzzle concerning our viability as tanks, less important than the above abilities but still another buff on top of an already immense spell library.
Retribution Aura
This one dramatically improves AoE threat generation and damage, the great thing about it being that so long as the mobs beat on you and you alone you’re gaining free threat constantly, somewhat like a secondary passive consecration effect.
Devotion Aura
Fairly weak, especially at the higher end tanking situations, but it can’t hurt to have slightly more armor in some fights and difficult situations.
Resistance Auras
These bring amazing amounts of improve damage reduction when fighting elemental-damage heavy bosses that appear throughout the raid dungeons. Sometimes these fights happen frequently, sometimes not much at all, but it’s almost like carrying around a few pieces of +resist gear for the entire team just without the lost inventory space.
4.0 - Number Crunching
Defense Rating – 2.4 = 1 Defense - +0.04% Chance to be Missed
Dodge – 18.9 = 1% Increase
Parry – 22.4 = 1%
Block – 7.9 = 1%
Resilience – 39.4 = 1%
Hit – 15.8 = 1%
Critical – 23.6 = 1%
Haste – 10.5 = 1%
Weapon Expertise – 3.9 = 1% lower chance for enemy to dodge/parry
Defense – 1 Point = +0.04% Parry, Dodge, block, Miss Chance, -Critical Chance
4.1 - The Combat Table/Becoming Uncrushable
Miss:
Dodge:
Parry:
Block:
Critical:
Crushing Blow
Normal Hit:
What this table does is outline the possible resutls of an attempted attack upon a player, namely us - the tank. Now, look at the second chart to get a better understanding of the attack table.
Miss: 0.1 - 5.00 (5%)
Dodge: 5.01 - 20.00 (15%)
Parry: 20.01 - 38.25 (18.25%)
Block: 38.26 - 70.25 (31.99%)
Critical: 70.26 - 80.26 (10%)
Crushing Blow: 80.27 - 90.27 (10%)
Hit: 90.28 - 100 (9.72%)
Obviously this attack table is merely an example, nevertheless it properly illustrates the RNG(Random Number Generator) method of determining attacks sucess, failure, and resulting damage if succesful.
The way that we become uncrushable, a necessary trait for beginning the job of tank in any raid dungeon such as the beginner's Karazhan, is to literally shove crushing blows off the table, removing them from the equation entirely.
How is this done you ask? well let's take a look at one final chart:
Miss: 0.01 - 10.00 (10%)
Dodge: 10.01 - 20.00 (10%)
Parry: 20.01 - 30.00 (10%)
Block: 30.01 - 100.00 (70%)
Critical: 0%
Crushing Blow: 0%
Normal Hit: 0%
How does this work exactly? Well look at the table, by massively increasing the chance to block we successively fill the attack table, forcing the values of critical, crushing blows, and even normal hits off the chart.
However, to truly factor this against level 73 Bosses, as all raid bosses are 3 levels higher than the maximum player level, we'll have to factor for reduced chance of block/parry/dodge against higher levels. An decrease of 2.4% total.
Thusly, to achieve absolute un-crushable nor crittable status we'll require a total of 102.4% mitigation when combining the values of Miss, Dodge, Block, and Parry.
However, to truly factor this with a tanking paladin, holy shield makes up about a 30% block rate increase, boosted by a specific item The Libram of Repenetance it adds up to around 35%.
So, pop holy shield while attempting to determine you're current status of uncrushable or not, as it'll always be active during boss fights due to the amount of charges being undepletable within the spells refresh duration.
4.2 - Gems
Green:
Thick Golden Draenite
Solid Azure Moonstone
Blue:
Solid Star of Elune
Enduring Talasite
Thick Dawnstone
4.3 Enchantments
Head: Glyph of the Defender
Shoulders: Aldor/Scryer Inscription
Back: Dodge
Chest: Exceptional Health
Wrist: Fortitude
Hands: Superior Agility
Legs: Clefthide Leg Armor OR Nethercleft Leg Armor
Feet: Fortitude OR Boar's Speed
Weapon: Major Spellpower
Shield: Major Stamina
4.4 - Consumables
Superior Healing Potion
Elixir of Mastery
Elixir of Major Fortitude
Elixir of Major Agility
Flask of Fortification
Food:
Spicy Hot Talbuk - +20 Hit Rating & Spirit
Warp Burger - +20 Agility & Spirit
5.0 - PvE Gear Guide
Note: As this is a PvE gear guide I'll only list the PvP rewards capable of being obtained via Honor, arena rewards are however viable alternatives to many pieces of gear.
Head:
[Tankatronic Goggles] - Crafted
[Faceguard of Determination] - (50) Badges of Justice
[Helm of the Stalwart Defender] - Crafted
[Felsteel Helm] - Crafted
Neck:
[Mark of the Ravenguard] - Quest Reward
[Strength of the Untamed] - Reputation Reward(Cenarion Circle Revered)
[Steam-hinge Chain of Valor] - Steamvault
Shoulders:
[Fanblade Pauldrons] - Heroic Auchenai Crypts
[Spaulders of the Righteous] - Botanica
[Kaylaan's Spaulders] - Quest Reward
Back:
[Devilshark Cape] - Steamvault
[Cloak of Eternity] - Crafted
[Burnoose of Shifting Ages] - Black Morass
Chest:
[Vindicator's Hauberk] - Reputation Reward
[Jade-Skull Breastplate] - Mechanar
[Breastplate of the Righteous] - Steamvault
Wrist:
[Bracers of the Green Fortress] - Crafted
[Vambraces of Daring] - Heroic Hellfire Ramparts
[Sha'tari Wrought Armguards] - Quest Reward
Hands:
[Felsteel Gloves] - Crafted
[Gauntlets of the Bold] - Steamvault
[Gauntlets of the Righteous] - Shattered Halls
[Thatia's Self-Correcting Gauntlets] - Arcatraz
Belt:
[Belt of the Guardian] - Crafted
[Girdle of Valorous Deeds] - Heroic Black Morass
[Girdle of the Immovable] - Heroic Slave Pens
[Sha'tari Vindicator's Waistguard] - Quest Reward
Legs:
[Timewarden's Leggings] - Reputation Reward
[Legguards of the Resolute Defender] - Quest Reward
[Legplates of the Righteous] - Black Morass
Boots:
[Flesh Beast's Metal Greaves] - Quest Reward
[Golden Cenarion Greaves] - Quest Reward
[Boots of the Righteous Path] - Heroic Shattered Halls
[Bloodguard's Greaves] - Quest Reward
[Boots of the Protector] - Crafted
[Red Havoc Boots] - Crafted
Rings:
[Protector's Mark of the Redemption] - Quest Reward
[Wind Trader's Band] - Quest Reward
[Iron Band of the Unbreakable] - Old Hillsbrad
Trinkets:
[Figurine of the Colossus] - Shattered Halls
[Dabiri's Enigma] - Quest Reward
[Darkmoon Card: Vengeance] - Darkmoon Faire Deck
[Argussian Compass] - Heroic Underbog
[Adamantine Figurine] - Shadow Laybrinth
[Regal Protectorate] - Quest Reward
Main-Hand:
[Continuum Blade] - Reputation Reward
[Gavel of Unearthed Secrets] - Reputation Reward
[Greatsword of Horrid Dreams] - Shadow Laybrinth
Shield:
[Crest of the Sha'tar] - Reputation Reward
[Silvermoon Crest Shield] - Shadow Laybrinth
[Netherwing Defender's Shield] - Quest Reward
Libram:
[Libram of Repenetance] - (15) Badges of Justice
[Libram of the Eternal Rest] - Sethekk Halls
[Libram of Saints Departed] - Normal Blood Furnace
6.0 -- 1-80 Paladin Leveling Guide
Once you have your Paladin Plan the fastest way to get leveled is with an automated 1-80 Paladin leveling guide. Zygor's Guide is just that and is much like having a skilled partner helping you out every step of the way. Every step of every quest is laid out, automatically updated, and you will never have to look at your quest log again or wonder where anything is.
__________________ http://www.mmorpgcastle.com/
MMORPG CASTLE ! MMORPG And Other Games Hacks, Tutorials, Guides, Videos.Photoshop and 3D modeling progams guides! Making money online tutorials!!
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12-31-2008, 09:36 AM
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#4 (permalink)
| | Senior Member
Join Date: Dec 2008
Posts: 6,296
| The Gotwarcraft Retribution Paladin Class Guide
1.0 - The Retribution Paladin
Retribution paladins are a throwback to the days when people thought paladins were warriors of light. Before they realized that, at least for a time, paladins were only good as healbots and even then somewhat weak.
Now however, not only are paladins viable healers, but also the age of retribution has returned with actual viability in raid settings, not a whole group of them - but at least one or two slots are open.
See this article for more discussion on the Retribution Paladin.
This guide is simply intended to provide a general overview of the Retribution Paladin. For a more in-depth and highly detailed resource on Paladins, check out the Killer Guides' Paladin Guide, here.
2.0 - Talent Builds
0/56/5 Retribution Build
2.1 - Attack Rotation
Opener:
Judgement of the Crusader - Crusader Strike - Seal of Blood/Command
Throughout Fight:
Crusader Strike - Judgement of Blood/Command - Refresh Seal - Consecration
Seal of Blood will be used by blood elves, seal of command for Alliance Paladins - Additionally, only use consecration on shorter fights, whereupon rank 6 is a possibility as well, rank1 is for 3+ minute fights and beyond four or five minutes it might be better to skip it entirely.
2.2 - Leveling Retribution Build
13/0/48
10 – 14 Benediction
15 – 16 Improved Judgement
17 – 19 Deflection 3/5
20 – Seal of Command
21 – 25 Conviction
26 – 28 Pursuit of Justice
29 – Deflection 4/5
30 – Sanctity Aura
31 – 33 Two-Handed Weapon Specialization
34 – Deflection 5/5
35 – 39 Vengeance
40 – 42 Sanctified Judgement
43 – Repentance
44 – Sanctified Seals 1/3
45 – 49 Fanaticism
50 – Crusader Strike
51 – 52 Sanctified Seals 3/3
53+ Branch out and explore the other talent tree options, either make a build of your own or continue with mine.
3.0 - Retribution PvP Build
5/0/56 Retribution Burst Damage PvP
0/18/43 Retribution Survivability PvP
4.0 - Gear, Stats, Numbers
Number Crunching
Agility - 25 = 1% Chance to Crit
Strength - 1 = 1 Attack Power
Attack Power- 14 = 1.0 DPS
Critical Rating - 22.1 = 1% Critical
Hit Rating - 15.8 = 1% Hit
Haste - 15.7 = 1% Haste
Weapon Expertise - 1 = 0.25% lower chance for enemy to dodge/parry
4.1 - Hit Rating, Crit, etc.
Defacto Priority:
Hit Rating - Strength - Attack Power - Critical Rating
What to shoot for when entering Karazhan & Heroics:
Hit Rating: 7% W/ Presicsion(+3%)
Attack Power: 1300+
Critical Rating: 20%
What to shoot for when heading into 25-Raids:
Health: 8,000+
Hit Rating: 9%
Attack Power: 1600
Critical Rating: 25%
4.2 - Gems
Uncommon:
Bright Blood Garnet - +6 Strength
Rigid Golden Draenite - +6 Hit Rating
Bright Blood Garnet - +12 Attack Power
Superior:
Bold Living Ruby - +8 Strength
Bright Living Ruby - +16 Attack Power
Rigid Dawnstone - +8 Hit Rating
Relentless Earthstorm Diamond - +12 Agility & 3% Critical Damage
4.3 Enchantments
Head: Glyph of Ferocity +16 Hit & +34 Attack Power
Alternative Head: Glyph of the Outcast - +17 Strength & +16 Intellect
Shoulders: Aldor/Scryer Inscription - +15 Critical & +20 Attack Power OR +10 Critical & +30 Attack Power
Back: Greater Agility - +12 Agility
Chest: Exceptional Stats - +6 all stats
Wrist: Brawn - +12 Strength
Hands: Greater Strength - +15 Strength
Alternative Hands: Superior Agility - +15 Agility
Legs: Cobrahide Leg Armor - +10 Critical & +40 Attack Power
Alternative Legs: Nethercobra Leg Armor - +50 Attack Power & +12 Critical Rating
Feet: Dexterity - +12 Agility
Weapon: Savagery - +70 Attack Power
Alternative Weapon: Executioner Chance to Ignore 840 armor on hit
4.4 - Consumables
Superior Healing Potion - Heals 1500 - 2500 Health
Haste Potion - +400 Haste for 15 seconds
Super Mana Potion - Restores 1800 - 3000 Mana
Elixir of Relentless Assault - +120 Attack Power
Food:
Roasted Clefthoof - +20 Strength and Spirit
Spicy Hot Talbuk - +20 Hit Rating & Spirit
Weapon Stones(Only used if without windfury/shaman totems):
Adamantite Sharpening Stone - +12 Sharp Weapon Damage & +14 Critical Rating
Adamantite Weightstone - +12 Blunt Weapon Damage & +14 Critical Rating
5.0 - PvE Gear Guide
Note: As this is a PvE gear guide I'll only list the PvP rewards capable of being obtained via Honor, arena rewards are however viable alternatives to many pieces of gear.
Head:
[Mayhem Projection Goggles] - Crafted
[Furious Gizmatic Goggles] - Crafted
[Gladiator's Scaled Helm] - PvP Reward
Neck:
[Choker of Vile Intent]- (25) Badges of Justice
[Vindicator's Pendant of Triumph] - PvP Reward
[Necklace of Trophies] - World Drop BoE
[Brooch of Deftness] - (35) Badges of Justice
Shoulders:
[Pauldrons of Gruesome Fate]- (60) Badges of Justice
[Ragesteel Shoulders] - Crafted BoE
[Gladiator's Scaled Shoulders] - PvP Reward
[Spaulders of Slaughter] - Heroic Shattered Halls
Back:
[Cloak of Darkness] - Crafted BoE
[Dory's Embrace] - (60) Badges of Justice
[Vengeance Wrap] - Crafted BoE
[Cloak of the Coming Night] - Normal Magister's Terrace
[Cloak of the Craft] - World Drop BoE
Chest:
[Netherforce Chestplate] - Heroic Magister's Terrace
[Breastplate of Ire] - (100) Badges of Justice
[Gladiator's Scaled Chestpiece] - PvP Reward
[Blackened Chestplate] - Quest Reward
Wrist:
[Vindicator's Plate Bracers] -PvP Reward
[Eternium Rage-shackles] - (35) Badges of Justice
[Black Felsteel Bracers] - Crafted BoE
[Bracers of Slaughter] - Normal Magister's Terrace
Hands:
[Furious Deathgrips] - (60) Badges of justice
[Ragesteel Gloves] - Crafted BoE
[Gauntlets of the Skullsplitter] - World Drop BoE
[Gladiator's Scaled Gauntlets] - PvP Reward
Belt:
[Red Belt of Battle] - Crafted BoE
[Chain of Unleashed Rage] - (60) Badges of Justice
[Vindicator's Plate Belt] - PvP Reward
Legs:
[Legplates of Unending Fury] - (100) Badges of Justice
[Legguards of the Shattered Hand] - World Drop BoE
[Vanquisher's Legplates] - Heroic Mechanar
[Doomplate Legguards] - Heroic Auchenai Crypts
Boots:
[Vindicator's Plate Greaves] - PvP Reward
[Sunstrider Warboots] - Normal Magister's Terrace
[Sha'tari Wrought Greaves] - Quest Reward
[Obsidian Clodstompers] - Botanica
Rings:
[Angelista's Revenge] - (60) Badges of Justice
[Shaffar's Band of Brutality] - Heroic Mana Tombs
[Vindicator's Band of Triumph]- PvP Reward
[Ravenclaw Band] - Sethekk Halls
[Kaylaan's Signet] - Reputation Reward
[Slayer's Mark of the Redemption] - Quest Reward
Trinkets:
[Darkmoon Card: Crusade] - Darkmoon Card Deck
[Shard of Contempt] - Heroic Magister's Terrace
[Bloodlust Brooch] - Vendor(41 Badges of Justice)
[Abacus of Violent Odds] - Drop(Mechanar)
[Hourglass of the Unraveller] - Drop(Black Morass)
[Core of Ar'kelos] - Quest Reward
Weapon:
[The Blade of Harbingers] - (150) Badges of Justice
[Gladiator's Decapitator] - PvP Reward
[Gladiator's Bonegrinder] - PvP Reward
[Gladiator's Greatsword] - PvP Reward
[Trident of the Outcast Tribe] - Reputation Reward
Libram:
[Libram of Divine Judgement] - (20) Badges of Justice
[Libram of Avengement] - Heroic Blood Furnace
[Libram of Righteous Power] - Quest Reward
6.0 -- 1-80 Paladin Leveling Guide
Once you have your Paladin Plan the fastest way to get leveled is with an automated 1-80 Paladin leveling guide. Zygor's Guide is just that and is much like having a skilled partner helping you out every step of the way.
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